About This GameTest your limits against a brutal and mysterious world as Parvus, a curious warrior with no memory and a heavy burden. Raise your spear and cast ancient spells as you battle hostile creatures and towering bosses in procedurally-generated 2D landscapes that are both beautiful and dangerous. Answer the call. Break the cycle. Change your destiny.Key Features:
English
This game is unfair. And I don't mean that in the good sense, like I'm saying it's hard and forces you to learn and adapt or anything. No, I mean this game is literally unfair. It kills you through things beyond your control. You can't really effectively heal, so each time you take damage you are stuck with it forever. When you die, you don't learn something so that next time you'll do better, you think "well I sure hope next time that boss doesn't prot those two attacks in a row like that 'cause its completely unavoidable." There are no checkpoints or permanent progression of any kind (that I've found; maybe those come later but I doubt it). Every time you die, you need to go through the whole game up till that point, and you need to do it all perfectly or you just die again. The best comparison I can make is that playing this game is like having to do a complete run through the entirety of N, and if you die on any level, you have to restart on level 1. Maybe you are into that; I am not. These designers learned all the wrong lessons from Dark Souls. Bonfires are there for a reason, and if you die in Dark Souls you only lose what you made a conscious decision to risk. You encouter an area, learn the area, master the area and then never have to return there again. Here it's like 'I sure hope you love the first 5 minutes of this game, cause that's what you will spend the vast majority of your time playing.' Tobari and the Night of the Curious Moon Demo verification download
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